What's free software, and what's not (for data, not code)
Once again, there was this discussion in #debian-games (on oftc)
1 22:33 < leileilol> i wish someone made Free music :/ 2 22:33 < leileilol> every 'free music' artist tends to creativecommons their work and keep their source :/ 3 22:34 < leileilol> i'd love to see (and hear) gpl'd tracker modules 4 23:00 < sam> I'd love to see free MODs, too 5 23:01 < leileilol> most tracker modules are copyrighted and don't have license info in them and are often mistakenly assumed to be public domain 6 23:02 < leileilol> also most have copyrighted non-free samples 7 23:02 < leileilol> i still wonder about the inclusion of TOCCATA.MOD in freecraft even today
Summary: There's a need for free software data like, music, sound effects, graphics, 3d models, fonts...
1 09:23 < leileilol> yeah but i'm unsure of tuxkart 2 09:23 < leileilol> because it has plenty of nonfree media in it 3 09:23 < leileilol> mostly in the textures and sounds 4 09:25 < leileilol> at least supertuxkart tries to fix the nonfree media issues 5 09:25 < leileilol> though i was involved in their mailing list notifying them last year 6 09:26 < leileilol> playing so many games and using windows gives me quite an eye for recognizing 7 09:26 < leileilol> tuxkart used some aol sounds too 8 09:26 < leileilol> and the infamous descent explosion 9 09:27 < leileilol> supertux still uses windows sounds :/ 10 09:28 < leileilol> ksmiletris still uses command & conquer soudns too :/ 11 09:28 < tarzeau> are there bug reports? 12 09:28 < leileilol> oh and blob wars metal blob solid is a big offender in the sounds category
Summary: Some user thinks Debian has nonfree data, but when is data not free? Trademarks? Copyrights?
1 09:28 < tarzeau> what about a wiki.debian.org/rly-free-software project cleaning up the mess? 2 09:28 < tarzeau> not like i love this kind of work, but i've done this before with many stuff 3 09:28 < leileilol> could be a good idea 4 09:29 < leileilol> it's hard to play a linux game without seeing nonfree things i recognize :O 5 09:29 < tarzeau> actually i always talk to developers about licensing, and often they convert from non-free into free software projects (just happened 6 last week again with a great tool) 7 09:29 < tarzeau> it sucks, yes 8 09:29 < leileilol> like the use of at&t's proprietary text to speech system for kraptor's voices 9 09:29 < tarzeau> atmosphere can suffer up to -30% 10 09:29 < tarzeau> leileilol: what we really need is pools 11 09:29 < tarzeau> leileilol: for fonts, sound effects, music files and graphics, 3d models for reuse 12 09:29 < leileilol> oh and scorched3d's elite force explosions and "freeware" sounds 13 09:30 < tarzeau> leileilol: like a debian.org/projectpage with all the free stuff 14 09:30 < tarzeau> sorted by type, then license 15 09:30 < leileilol> sounds like a good idea 16 09:30 < leileilol> for a replacement of the 8bit descent explosion i've done a Free version based on openarena's gpl explosion shader 17 09:30 < tarzeau> because when somenoe is a great coder, he can make great code but when he has no data to do his project, all the good code is like worth 18 nothing (simply said) 19 09:31 < tarzeau> and i also believe data should be generated, like 20 09:31 < leileilol> http://mancubus.net/~cheapy/fsfps/etc/boom.gif 21 09:31 < tarzeau> there's povrayed graphics, rendered mp3/ogg from tracker music 22 09:31 < tarzeau> keep the originals (for improvement) 23 09:31 < tarzeau> remember the mr. boom graphics? Baby ? 24 09:31 < leileilol> yeah 25 09:31 < tarzeau> leileilol: looks nice 26 09:31 < tarzeau> i really hate the linux projects that just have stub shit bad graphics 27 09:31 < tarzeau> that destroys a project immediately 28 09:32 < leileilol> i'm more appreciative of bad and original graphics over good stolen graphics 29 09:32 < tarzeau> leileilol: bub-n-bros.sf.net is free (also the data), but some poeple think otherwise 30 09:33 < leileilol> ohhh, that one is definitely non-free 31 09:33 < tarzeau> i mean i've gotten teh mail from the original (it's a remake of the mac os version) 32 09:33 < tarzeau> leileilol: no it's not, likewise with mazeofgalious, it's free, the graphics is not ripped. it's redone 33 09:33 < leileilol> but that's a trademarked character 34 09:33 < tarzeau> it's like the cleanroom coding 35 09:33 < leileilol> copyrighted 36 09:33 < tarzeau> leileilol: bullshit 37 09:33 < leileilol> not bullshit 38 09:33 < tarzeau> leileilol: no it's not. find me the trademark 39 09:33 < leileilol> Taito 40 09:33 < tarzeau> find me the copyright. it's not 41 09:34 < leileilol> 1986, bubble bobble 42 09:34 < tarzeau> leileilol: look you can copyright something yes 43 09:34 < tarzeau> but you can't stop people doing remakes 44 09:34 < tarzeau> it's not called bubble bobble 45 09:34 < leileilol> bub is a copyrighted character 46 09:34 < tarzeau> and A is a copyrighted letter? 47 09:34 < leileilol> http://en.wikipedia.org/wiki/Bubble_Bobble 48 09:34 < tarzeau> you can't copyright three letters 49 09:34 < tarzeau> wikipedia is not the court 50 09:34 < leileilol> ... 51 09:34 < tarzeau> everyone can write shit into wikipedia 52 09:35 < tarzeau> but check supermaryo chronicels in debian....
Relevant Debian bugs
smc (the levels, maps, characters?)
airstrike (graphics rendered with povray)
1 12:50 < sam> tarzeau: the Bubble Bobble game and all its characters are registered copyright material 2 12:51 < sam> U.S. Copyright Registration Number PA-310-708 3 13:02 < sam> you should read http://www.davis.ca/en/blog/Video-Game-Law/1983/09/01/Mighty-Mouth-Infringes-Copyright-Trademark-Of-Pac-Man-Case-Summary