What's free software, and what's not (for data, not code)

Once again, there was this discussion in #debian-games (on oftc)

   1 22:33 < leileilol> i wish someone made Free music :/
   2 22:33 < leileilol> every 'free music' artist tends to creativecommons their work and keep their source :/
   3 22:34 < leileilol> i'd love to see (and hear) gpl'd tracker modules
   4 23:00 < sam> I'd love to see free MODs, too
   5 23:01 < leileilol> most tracker modules are copyrighted and don't have license info in them and are often mistakenly assumed to be public domain
   6 23:02 < leileilol> also most have copyrighted non-free samples
   7 23:02 < leileilol> i still wonder about the inclusion of TOCCATA.MOD in freecraft even today

Summary: There's a need for free software data like, music, sound effects, graphics, 3d models, fonts...

   1 09:23 < leileilol> yeah but i'm unsure of tuxkart
   2 09:23 < leileilol> because it has plenty of nonfree media in it
   3 09:23 < leileilol> mostly in the textures and sounds
   4 09:25 < leileilol> at least supertuxkart tries to fix the nonfree media issues
   5 09:25 < leileilol> though i was involved in their mailing list notifying them last year
   6 09:26 < leileilol> playing so many games and using windows gives me quite an eye for recognizing
   7 09:26 < leileilol> tuxkart used some aol sounds too
   8 09:26 < leileilol> and the infamous descent explosion
   9 09:27 < leileilol> supertux still uses windows sounds :/
  10 09:28 < leileilol> ksmiletris still uses command & conquer soudns too :/
  11 09:28 < tarzeau> are there bug reports?
  12 09:28 < leileilol> oh and blob wars metal blob solid is a big offender in the sounds category

Summary: Some user thinks Debian has nonfree data, but when is data not free? Trademarks? Copyrights?

   1 09:28 < tarzeau> what about a wiki.debian.org/rly-free-software project cleaning up the mess?
   2 09:28 < tarzeau> not like i love this kind of work, but i've done this before with many stuff
   3 09:28 < leileilol> could be a good idea
   4 09:29 < leileilol> it's hard to play a linux game without seeing nonfree things i recognize :O
   5 09:29 < tarzeau> actually i always talk to developers about licensing, and often they convert from non-free into free software projects (just happened 
   6                  last week again with a great tool)
   7 09:29 < tarzeau> it sucks, yes
   8 09:29 < leileilol> like the use of at&t's proprietary text to speech system for kraptor's voices
   9 09:29 < tarzeau> atmosphere can suffer  up to -30%
  10 09:29 < tarzeau> leileilol: what we really need is pools
  11 09:29 < tarzeau> leileilol: for fonts, sound effects, music files and graphics, 3d models for reuse
  12 09:29 < leileilol> oh and scorched3d's elite force explosions and "freeware" sounds
  13 09:30 < tarzeau> leileilol: like a debian.org/projectpage with all the free stuff 
  14 09:30 < tarzeau> sorted by type, then license
  15 09:30 < leileilol> sounds like a good idea
  16 09:30 < leileilol> for a replacement of the 8bit descent explosion i've done a Free version based on openarena's gpl explosion shader
  17 09:30 < tarzeau> because when somenoe is a great coder, he can make great code but when he has no data to do his project, all the good code is like worth 
  18                  nothing (simply said)
  19 09:31 < tarzeau> and i also believe data should be generated, like
  20 09:31 < leileilol> http://mancubus.net/~cheapy/fsfps/etc/boom.gif
  21 09:31 < tarzeau> there's povrayed graphics, rendered mp3/ogg from tracker music
  22 09:31 < tarzeau> keep the originals (for improvement)
  23 09:31 < tarzeau> remember the mr. boom graphics? Baby ?
  24 09:31 < leileilol> yeah
  25 09:31 < tarzeau> leileilol: looks nice
  26 09:31 < tarzeau> i really hate the linux projects that just have stub shit bad graphics
  27 09:31 < tarzeau> that destroys a project immediately
  28 09:32 < leileilol> i'm more appreciative of bad and original graphics over good stolen graphics
  29 09:32 < tarzeau> leileilol: bub-n-bros.sf.net is free (also the data), but some poeple think otherwise
  30 09:33 < leileilol> ohhh, that one is definitely non-free 
  31 09:33 < tarzeau> i mean i've gotten teh mail from the original (it's a remake of the mac os version)
  32 09:33 < tarzeau> leileilol: no it's not, likewise with mazeofgalious, it's free, the graphics is not ripped. it's redone
  33 09:33 < leileilol> but that's a trademarked character
  34 09:33 < tarzeau> it's like the cleanroom coding
  35 09:33 < leileilol> copyrighted
  36 09:33 < tarzeau> leileilol: bullshit
  37 09:33 < leileilol> not bullshit
  38 09:33 < tarzeau> leileilol: no it's not. find me the trademark
  39 09:33 < leileilol> Taito 
  40 09:33 < tarzeau> find me the copyright. it's not
  41 09:34 < leileilol> 1986, bubble bobble
  42 09:34 < tarzeau> leileilol: look you can copyright something yes
  43 09:34 < tarzeau> but you can't stop people doing remakes
  44 09:34 < tarzeau> it's not called bubble bobble
  45 09:34 < leileilol> bub is a copyrighted character
  46 09:34 < tarzeau> and A is a copyrighted letter?
  47 09:34 < leileilol> http://en.wikipedia.org/wiki/Bubble_Bobble
  48 09:34 < tarzeau> you can't copyright three letters
  49 09:34 < tarzeau> wikipedia is not the court
  50 09:34 < leileilol> ...
  51 09:34 < tarzeau> everyone can write shit into wikipedia
  52 09:35 < tarzeau> but check supermaryo chronicels in debian....

Relevant Debian bugs

Maze of Galious: 341228, 341501

freecraft (TOCCATA.MOD)

smc (the levels, maps, characters?)

supertux

tuxkart

ksmiletris

blobwars

kraptor

scorched3d

airstrike (graphics rendered with povray)

http://nonfree.debian.net/

http://www.debian.org/devel/wnpp/unable-to-package

   1 12:50 < sam> tarzeau: the Bubble Bobble game and all its characters are registered copyright material
   2 12:51 < sam> U.S. Copyright Registration Number PA-310-708
   3 13:02 < sam> you should read http://www.davis.ca/en/blog/Video-Game-Law/1983/09/01/Mighty-Mouth-Infringes-Copyright-Trademark-Of-Pac-Man-Case-Summary