Debian Live Coding team
The main goal of Debian Live Coding team is to get together to create art, explore new tools, experiment with Debian on art+technology creation as a collective, collaborate with other Debian teams on packaging needed tools and libraries to make it possible, organize and promote events on those topics among Debian community, and (if possible) host some Live Coding services (eg.: Flok, Ninjam, etc) on Debian infrastructure/servers.
Website: this wiki https://wiki.debian.org/Teams/LiveCoding
- Services handled by the team:
(planned) flok service on host flok.debian.org
(planned) ninjam service on hots jam.debian.org
Interacting with the team
Mailing list: <firstname.lastname@example.org> (requires subscription: https://lists.riseup.net/www/subscribe/debian-livecoding)
Subscribe to the debian-livecoding mailing list and say hello.
Document and/or support others on how to setup, configure and use live coding tools on Debian.
Update some live coding tool or library on Debian.
Create a new package for some live coding tool not yet available on Debian.
Video & Talks
DebConf19 - Electronic Experimental Music with Debian - Introduction about software synths on Debian, and small demos session with Tidal Cycles at the end of the talk.
DebConf22 - Live Coding for art, sound and visuals - BoF how to improve Debian for live coding artists?
DebConf22 - Debian: Resistance is Futile - Short talk / sound-performance with Tidal Cycles.
FAQ (Frequently Asked Questions)
Why creating a new team if we have already the Debian Multimedia team?
The Debian Live Coding team is not dedicated only on packaging tools but also in promoting art creation, experimentation and knowledge sharing around live coding practices, packaging is the first required step, but also documenting experiences around live coding in Debian, organizing events like algoraves, or creating artwork for Debian using live coding techniques as well.