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 - improved init integration: players often want to start game servers temporarily; some games have a GUI option but an init.d frontend with parameters to allow non-root start/stop (i.e. not using ''var''...) would be desired.  - improved init integration
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players often want to start game servers temporarily; some games have a GUI option but an init.d frontend with parameters to allow non-root start/stop (i.e. not using ''var''...) would be desired.

The goal of this page is to seek people who are interested to improve the state of games on Debian. As the debian-games mailing list doesn't exist anymore, people might now gather here.

Tasks

 - the ["ParaGUI"] package is at 1.0

However many games use 1.1, so a package with the new API should be created and the old one phased out (see #316335). Both ["ParaGUI"] and SDL need updated m4 macros (basically the underquoting issues), I think that both have been fixed upstream already.

 - the GGZ packages are vastly outdated

A jump from 0.0.7 to 0.0.11 would help especially game developers whose games conditionally depend on GGZ libraries.

 - Pygame needs an update

First, it should be recompiled with Python 2.4 to produce the python2.4-pygame packages (ubuntu already did this). Second, the version 1.7 should be included, although this seems to be less of a priority.

 - debian-devel-games revival

Either this list or renamed as debian-games should be (re)created. As opposed to the previous attempt which lasted until 2002, it should not allow posts by non-subscribers due to the post/spam ratio.

 - more gamer-friendly setup

Probably using debtags, a way to install cool games without looking at everything in the 'games' category which includes fortunes, bb etc. (which is cool also but maybe inappropriate ;)

 - improved init integration

players often want to start game servers temporarily; some games have a GUI option but an init.d frontend with parameters to allow non-root start/stop (i.e. not using var...) would be desired.