Differences between revisions 2 and 4 (spanning 2 versions)
Revision 2 as of 2006-07-31 22:59:34
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Revision 4 as of 2018-03-01 21:14:18
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#language en
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|| Homepage || [http://chocolate-doom.org/] || || Homepage || [[http://chocolate-doom.org/]] ||
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|| Package SVN || [http://svn.debian.org/wsvn/pkg-games/packages/chocolate-doom/?rev=0&sc=0 svn.debian.org] || || Package SVN || [[http://svn.debian.org/wsvn/pkg-games/packages/chocolate-doom/?rev=0&sc=0|svn.debian.org]] ||

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CategoryGame | CategoryGameFPS

Chocolate doom is a modern, cross-platform doom engine with the major design goal of emulating the behaviour of vanilla Doom as close as is possible. For example, chocolate doom can read and write vanilla doom save games.

Unlike most modern doom engines, chocolate doom is not derived from the Boom source-port and does not inherit it's features (or bugs).

Chocolate doom requires a doom-wad to play.

Homepage

http://chocolate-doom.org/

License

GPL

Debian Bug Reports

not yet: only in SVN

Debian QA Page

not yet: only in SVN

Package SVN

svn.debian.org


CategoryGame | CategoryGameFPS