Differences between revisions 30 and 31
Revision 30 as of 2007-01-02 10:56:42
Size: 6031
Editor: ?DavidTulloh
Comment: Cube Engine
Revision 31 as of 2007-01-08 00:28:21
Size: 6453
Editor: ?goneri
Comment:
Deletions are marked like this. Additions are marked like this.
Line 64: Line 64:
= ezQuake =
  * Home page: [http://ezquake.sourceforge.net/]
  * License: GPL for the engine and unclear for the data materials
  * Download page: [http://ezquake.sourceforge.net/build/]
  * Description: a modern Quakeworld engine
  * A package is mostly ready BUT there is copyright infractions with data materials: [https://sourceforge.net/tracker/index.php?func=detail&aid=1630211&group_id=117445&atid=678559].

This page lists well-made games which may seem suitable for Debian at a first glance, but which cannot be packaged (some could be added to non-free, though). The date describes when a packages' status was checked for the last time.

If a game is not suited for main section of Debian, it might be suited for the non-free section. Please evaluate this option, if you please or specify if you didn't evaluate the non-free section as an option.

?TableOfContents([1])

Argonium [Oct 2005]

The source code is licensed under the GPL, but the game media files do not permit commercial use and the distribution of modified binaries.

Crystal Core [Jan 2006]

The default license for this game is CC by-nc-nd 2.5, some parts are under a free license, but not the game as a whole, see http://sourceforge.net/mailarchive/forum.php?thread_id=8822359&forum_id=40573 The data files can enter Debian non-free and crystal core itself contrib?

Cube Engine

http://bugs.debian.org/165154

The game is under mixed licences. It also runs with modified network code in the distributed binaries to prevent cheating so a free version will be different to the versions that upstream distributes.

Dark Oberon [Oct 2005]

The engine is under the GPL, but the game media is licensed under the ?NonCommercial Creative Commons license. Can be distributed in non-free section, or contrib for the code and non-free for media (?).

Duke Nukem 3D (port by Icculus) [Jan 2006]

Duke3D depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage).

Eternal Lands [Feb 2006]

The source code license doesn't permit the distribution of modified works and the game media doesn't even permit redistribution.

ezQuake

Legends [Feb 2006]

The game relies on a non-free engine and there's probably more non-freeness around.

Lost Labyrinth [Jan 2006]

The game only compiles with a proprietary ?PureBasic compiler.

Planeshift [Oct 2005]

The source code is GPL, but all game media files are covered under a non-free license. The authors go into lengthy explanations why they did so on the website, so persuading them for a free license seems quite fruitless.

Privateer remake project [Oct 2005]

  • Home page: http://priv.solsector.net

  • Description: Vega strike mod that mimics the original Privateer computer game from the mid-nineties

Besides the very problematic trademark infringements all game media turned out to not to allow commercial distribution, the source code itself is GPLed like Vega Strike.

S.C.O.U.R.G.E [Oct 2005]

The code is GPL, the artwork is partially GPL (the share done by the author himself), partially unclear (taken from polycount.com with various licenses) and partially non-free (works by a specific author, that doesn't permit redistribution of derived works). This could probably be packaged into contrib with a non-free media file and possibly even be turned free, e.g. by replacing non-free media.

Shadow Warrior (port by Icculus) [Jan 2006]

Shadow Warrios depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage). The game is buggy.

Soviet Unterzögersdorf [Aug 2006]

The underlying engine contains a sound font taken from a proprietary adventure game by Sierra. The game media isn't DFSG-free either (Creative Commons). If the sound is replaced might be distributable in non-free section (?). The game is binary-only and relies on the [http://www.adventuregamestudio.co.uk/ ags] engine. The [http://drevil.warpcore.org/ags/ linux port of the engine] is also binary only. Quote from the FAQ section:

Q: Then can I have the source code, to port it myself? (Chris Jones)
A: Sorry, AGS is not open-source. There are many reasons for this
which I will not go into here.

xrick [Jan 2006]

The source code is licensed under the GPL, but the game media files are ripped from the original. Re-doing them as Free Software would allow inclusion to Debian main. There already exist Debian packages at http://io.debian.net/~tar/debian/xrick/ and http://www.debian-unofficial.org .