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This page lists well-made games for Linux, which may seem suitable for Debian at a first glance, but which cannot be packaged for Debian (some could be added to non-free, though). The date describes when a packages' status was checked for the last time. ---- S.C.O.U.R.G.E (Rogue-like RPG with fancy 3D graphics) [Oct 2005] http://scourge.sf.net |
## page was renamed from QualityGamesUnsuitableForDebian This page lists well-made games which may seem suitable for Debian at a first glance, but which cannot be packaged (some could be added to non-free, though). The date describes when a packages' status was checked for the last time. If a game is not suited for main section of Debian, it might be suited for the non-free section. Please evaluate this option, if you please or specify if you didn't evaluate the non-free section as an option. <<TableOfContents(1)>> ## ## NOTE: If you want to add a new game to this list, use the following ## template and please, keep it alphabetically sorted. ## ##= Game name [Date of last review] = ## ## * Home page: [http:// Home page link] ## * Description: (The best game template ever) ## ##Status ## = Argonium [Oct 2005] = * Home page: http://www.planetquake.com/td/argonium/ * Description: First person shooter The source code is licensed under the GPL, but the game media files do not permit commercial use and the distribution of modified binaries. = Crystal Core [Jan 2006] = * Home page: http://crystalcore.svanfeldt.com/tikiwiki/tiki-index.php * Description: First-person shooter using the Crystal Space engine The default license for this game is CC by-nc-nd 2.5, some parts are under a free license, but not the game as a whole, see http://sourceforge.net/mailarchive/forum.php?thread_id=8822359&forum_id=40573 The data files can enter Debian non-free and crystal core itself contrib? = Cube Engine = * Home page: [[http://cube.sourceforge.net/|Cube Engine]] and [[http://www.cubeengine.com/|official home page]] (dead link?) * License: [[http://www.opensource.org/licenses/zlib-license.php|zlib/libpng License]] * Download page: [[http://sourceforge.net/project/showfiles.php?group_id=91993|Cube files]] * Description: 3D game engine and multiplayer/singleplayer FPS game DebianBug:165154 The game is under mixed licences. It also runs with modified network code in the distributed binaries to prevent cheating so a free version will be different to the versions that upstream distributes. = Dark Oberon [Oct 2005] = * Home page: http://dark-oberon.sourceforge.net/ * Description: RTS with clay models The engine is under the GPL, but the game media is licensed under the NonCommercial Creative Commons license. Can be distributed in non-free section, or contrib for the code and non-free for media (?). = Digital: A Love Story [Nov 2014] = * Home page: http://scoutshonour.com/digital/ * Wikipedia article: http://en.wikipedia.org/wiki/Digital:_A_Love_Story * Description: Visual Novel set five minutes into the future of 1988. Some game music is licensed under a Creative Commons BY-NC-SA license. Author Christine Love wrote that music artists are unlikely to relicense the music. = Don't Take It Personally, Babe, It Just Ain't Your Story [Nov 2014] = * Home page: http://scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/ * Wikipedia article: http://en.wikipedia.org/wiki/Don%27t_take_it_personally_babe * Description: Visual Novel set in a private high school and on social networks of 2027. Some game music is licensed under a Creative Commons BY-NC-SA license. Author Christine Love wrote that music artists are unlikely to relicense the music. = Duke Nukem 3D (port by icculus.org) [Jan 2006] = * Home page: http://www.icculus.org/duke3d Duke3D depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage). = Eskimo Fishing Trip [May 2007] = * Home page: http://moppi.inside.org/eskimo/ * Linux SDL port: https://github.com/miniupnp/eskimo * Description: Fun 3d fishing game Source is GNU GPL, data not though. Source requires to link against Intel JPG lib and FMOD. I don't know about the JPEG lib, but FMOD is non-free, so this would likely run w/o sound. = Eternal Lands [Feb 2006] = * Home page: http://developer.berlios.de/projects/elc/ * Description: 3D MMORPG The source code license doesn't permit the distribution of modified works and the game media doesn't even permit redistribution. = FAR Colony [Jan 2017] = * Home page: https://code.google.com/p/farcolony/ * License: GPLv3 * Description: FAR Colony (First Autonomous Remote Colony) is a game of exploration and space colonization being held in the 23th century. It has 2 phases: a Colonization Phase, where the player must make the colony viable in 365 days max, and a Sandbox Play. * Comments: This project is in ALPHA STAGE so not fully playable yet! It uses non-free components and build system is also not open. = Jagged Alliance 2: Stracciatella [May 2007] = * Home page: http://ja2.dragonriders.de/ * Description: OpenSource SDL port of Jagged Alliance 2 game engine The source code license doesn't permit commercial use. = Kerkerkruip [Oct 2014] = * Home page: http://kerkerkruip.org/ * IFWiki article: http://ifwiki.org/index.php/Kerkerkruip * RogueBasin article: http://www.roguebasin.com/index.php?title=Kerkerkruip * Description: Interactive fiction roguelike. Kerkerkruip depends on Inform 7, which is proprietary software. However, the developer of Inform 7 has promised to open up the source code in the future. = Legends [Feb 2006] = * Home page: http://www.legendsthegame.net/ * Description: Multiplayer shooter based on Tribes2 The game relies on a non-free engine and there's probably more non-freeness around. = Lost Labyrinth [Jan 2006] = * Home page: http://www.lostlabyrinth.com/ * Description: Graphical rogue-like The game only compiles with a proprietary PureBasic compiler. = OpenSonic [Aug 2009] = * Home page: http://opensnc.sourceforge.net/home/index.php Use original Sonic material (illegal). = Paintball 2 [May 2007] = * Home page: [[http://digitalpaint.planetquake.gamespy.com/news.php]] * Description: Paintball First-person shooter The game engine is derived from the GPLed Quake2 sources and free. However, their game media isn't redistributable even in non-free. On top of that they include some sounds they don't even have the right to distribute. = Planeshift [Oct 2005] = * Home page: http://www.planeshift.it * Description: Fancy 3D MMORPG The source code is GPL, but all game media files are covered under a non-free license. The authors go into lengthy explanations why they did so on the website, so persuading them for a free license seems quite fruitless. They are willing to grant permission to distribute the data but licenses must be negotiated individually. = Privateer remake project [Oct 2005] = * Home page: http://priv.solsector.net * Description: Vega strike mod that mimics the original Privateer computer game from the mid-nineties Besides the very problematic trademark infringements all game media turned out to not to allow commercial distribution, the source code itself is GPLed like Vega Strike. = Punch or Kiss [Mar 2014] = * Home page: http://www.increpare.com/2009/06/punch-or-kiss/ * Description: Short visual novel with SM subtext. When asked via email if he would release the source code, Author Stephen Lavelle replied “I'm not comfortable releasing games under a GNU license. You can't take a license back, and I can't take such decisions lightly.”. = S.C.O.U.R.G.E [Oct 2005] = * Home page: http://scourge.sf.net * Description: Rogue-like RPG with fancy 3D graphics |
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---- Privateer remake project (Vega strike mod that mimics the original Privateer computer game from the mid-nineties) [Oct 2005] http://priv.solsector.net Besides the very problematic trademark infringements all game media turned out to not to allow commercial distribution, the source code itself is GPLed like Vega Strike. ---- Eternal Lands (3D MMORPG) [Oct 2005] http://developer.berlios.de/projects/elc/ The source code license doesn't look DFSG-free and the game media doesn't even permit redistribution. ---- Planeshift (Fancy 3D MMORPG) [Oct 2005] http://www.planeshift.it The source code is GPL, but all game media files are covered under a non-free license. The authors go into lengthy explanations why they did so on the website, so persuading them for a free license seems quite fruitless. ---- Tremulous (Fancy Quake III modification) [Oct 2005] http://tremulous.net The upcoming release will be based on the GPLed Quake III engine. However, the data files of the modification are non-free with a yet unclear status. ---- Soviet Unterzögersdorf (Innovative adventure game with polished graphics) [Oct 2005] http://www.monochrom.at/suz-game/index_en.htm The underlying engine contains a sound font taken from a proprietary adventure game by Sierra. The game media isn't DFSG-free either (Creative Commons). ---- Argonium (First person shooter) [Oct 2005] http://www.planetquake.com/td/argonium/ The source code is licensed under the GPL, but the game media files do not permit commercial use and the distribution of modified binaries. |
= Shadow Warrior (port by icculus.org) [Jan 2006] = * Home page: http://www.icculus.org/shadowwarrior Shadow Warrior depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage). The game is buggy. = Soviet Unterzögersdorf [Aug 2006] = * Home page: http://www.monochrom.at/suz-game/index_en.htm * Description: Innovative adventure game with polished graphics The underlying engine contains a sound font taken from a proprietary adventure game by Sierra. The game media isn't DFSG-free either (Creative Commons). If the sound is replaced might be distributable in non-free section (?). The game is binary-only and relies on the [[http://www.adventuregamestudio.co.uk/|ags]] engine. The [[http://drevil.warpcore.org/ags/|linux port of the engine]] is also binary only. Quote from the FAQ section: {{{ Q: Then can I have the source code, to port it myself? (Chris Jones) A: Sorry, AGS is not open-source. There are many reasons for this which I will not go into here. }}} = Spring:1944 = * Home page: http://spring1944.net/ * License: GPL + CC-BY-NC 3.0 * License: https://github.com/spring1944/spring1944/blob/master/docs/License.txt * GitHub: https://github.com/spring1944/spring1944 * Description: A WWII themed game with many fully functional sides, period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play. = Sunrider [Nov 2014] = * Home page: http://sunrider-vn.com/ * Description: Visual novel with turn-based tactical space battles. Apparently it was relicensed from GPL to CC BY-NC-SA on 2014-07-21. = The Dark Mod = * Home page: https://www.thedarkmod.com/ * License: GPLv3; CC BY-NC-SA 3.0 (gamedata) * License: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/LICENSE.txt * Description: THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. The Dark Mod was officially released on October 17th, 2009. * There are two common problems: * The gamedata is very large (2.3 GB) * The license of the gamedata (otherwise it must go into non-free with the engine into contrib) = Wolfenstein: Enemy Territory [Jun 2007] = * Home page: http://splashdamage.com * Description: Wolfenstein: Enemy Territory is a team-based first person shooter based off the Quake 3 Arena engine and set in Europe and Africa during World War II. The license prohibits redistribution: http://liberatedgames.org/licenses/RTCW-ET_End_User_License_Agreement.txt = xrick [Jan 2006] = * Home page: http://www.bigorno.net/xrick/ * Description: Rick Dangerous engine clone The source code is licensed under the GPL, but the game media files are ripped from the original. Re-doing them as Free Software would allow inclusion to Debian main. |
This page lists well-made games which may seem suitable for Debian at a first glance, but which cannot be packaged (some could be added to non-free, though). The date describes when a packages' status was checked for the last time.
If a game is not suited for main section of Debian, it might be suited for the non-free section. Please evaluate this option, if you please or specify if you didn't evaluate the non-free section as an option.
Contents
- Argonium [Oct 2005]
- Crystal Core [Jan 2006]
- Cube Engine
- Dark Oberon [Oct 2005]
- Digital: A Love Story [Nov 2014]
- Don't Take It Personally, Babe, It Just Ain't Your Story [Nov 2014]
- Duke Nukem 3D (port by icculus.org) [Jan 2006]
- Eskimo Fishing Trip [May 2007]
- Eternal Lands [Feb 2006]
- FAR Colony [Jan 2017]
- Jagged Alliance 2: Stracciatella [May 2007]
- Kerkerkruip [Oct 2014]
- Legends [Feb 2006]
- Lost Labyrinth [Jan 2006]
- OpenSonic [Aug 2009]
- Paintball 2 [May 2007]
- Planeshift [Oct 2005]
- Privateer remake project [Oct 2005]
- Punch or Kiss [Mar 2014]
- S.C.O.U.R.G.E [Oct 2005]
- Shadow Warrior (port by icculus.org) [Jan 2006]
- Soviet Unterzögersdorf [Aug 2006]
- Spring:1944
- Sunrider [Nov 2014]
- The Dark Mod
- Wolfenstein: Enemy Territory [Jun 2007]
- xrick [Jan 2006]
Argonium [Oct 2005]
Home page: http://www.planetquake.com/td/argonium/
- Description: First person shooter
The source code is licensed under the GPL, but the game media files do not permit commercial use and the distribution of modified binaries.
Crystal Core [Jan 2006]
Home page: http://crystalcore.svanfeldt.com/tikiwiki/tiki-index.php
- Description: First-person shooter using the Crystal Space engine
The default license for this game is CC by-nc-nd 2.5, some parts are under a free license, but not the game as a whole, see http://sourceforge.net/mailarchive/forum.php?thread_id=8822359&forum_id=40573 The data files can enter Debian non-free and crystal core itself contrib?
Cube Engine
Home page: Cube Engine and official home page (dead link?)
License: zlib/libpng License
Download page: Cube files
- Description: 3D game engine and multiplayer/singleplayer FPS game
The game is under mixed licences. It also runs with modified network code in the distributed binaries to prevent cheating so a free version will be different to the versions that upstream distributes.
Dark Oberon [Oct 2005]
Home page: http://dark-oberon.sourceforge.net/
- Description: RTS with clay models
The engine is under the GPL, but the game media is licensed under the ?NonCommercial Creative Commons license. Can be distributed in non-free section, or contrib for the code and non-free for media (?).
Digital: A Love Story [Nov 2014]
Home page: http://scoutshonour.com/digital/
Wikipedia article: http://en.wikipedia.org/wiki/Digital:_A_Love_Story
- Description: Visual Novel set five minutes into the future of 1988.
Some game music is licensed under a Creative Commons BY-NC-SA license. Author Christine Love wrote that music artists are unlikely to relicense the music.
Don't Take It Personally, Babe, It Just Ain't Your Story [Nov 2014]
Home page: http://scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/
Wikipedia article: http://en.wikipedia.org/wiki/Don%27t_take_it_personally_babe
- Description: Visual Novel set in a private high school and on social networks of 2027.
Some game music is licensed under a Creative Commons BY-NC-SA license. Author Christine Love wrote that music artists are unlikely to relicense the music.
Duke Nukem 3D (port by icculus.org) [Jan 2006]
Home page: http://www.icculus.org/duke3d
Duke3D depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage).
Eskimo Fishing Trip [May 2007]
Home page: http://moppi.inside.org/eskimo/
Linux SDL port: https://github.com/miniupnp/eskimo
- Description: Fun 3d fishing game
Source is GNU GPL, data not though. Source requires to link against Intel JPG lib and FMOD. I don't know about the JPEG lib, but FMOD is non-free, so this would likely run w/o sound.
Eternal Lands [Feb 2006]
Home page: http://developer.berlios.de/projects/elc/
- Description: 3D MMORPG
The source code license doesn't permit the distribution of modified works and the game media doesn't even permit redistribution.
FAR Colony [Jan 2017]
Home page: https://code.google.com/p/farcolony/
- License: GPLv3
- Description: FAR Colony (First Autonomous Remote Colony) is a game of exploration and space colonization being held in the 23th century. It has 2 phases: a Colonization Phase, where the player must make the colony viable in 365 days max, and a Sandbox Play.
- Comments: This project is in ALPHA STAGE so not fully playable yet!
It uses non-free components and build system is also not open.
Jagged Alliance 2: Stracciatella [May 2007]
Home page: http://ja2.dragonriders.de/
Description: OpenSource SDL port of Jagged Alliance 2 game engine
The source code license doesn't permit commercial use.
Kerkerkruip [Oct 2014]
Home page: http://kerkerkruip.org/
IFWiki article: http://ifwiki.org/index.php/Kerkerkruip
?RogueBasin article: http://www.roguebasin.com/index.php?title=Kerkerkruip
- Description: Interactive fiction roguelike.
Kerkerkruip depends on Inform 7, which is proprietary software. However, the developer of Inform 7 has promised to open up the source code in the future.
Legends [Feb 2006]
Home page: http://www.legendsthegame.net/
- Description: Multiplayer shooter based on Tribes2
The game relies on a non-free engine and there's probably more non-freeness around.
Lost Labyrinth [Jan 2006]
Home page: http://www.lostlabyrinth.com/
- Description: Graphical rogue-like
The game only compiles with a proprietary ?PureBasic compiler.
OpenSonic [Aug 2009]
Use original Sonic material (illegal).
Paintball 2 [May 2007]
Home page: http://digitalpaint.planetquake.gamespy.com/news.php
- Description: Paintball First-person shooter
The game engine is derived from the GPLed Quake2 sources and free. However, their game media isn't redistributable even in non-free. On top of that they include some sounds they don't even have the right to distribute.
Planeshift [Oct 2005]
Home page: http://www.planeshift.it
- Description: Fancy 3D MMORPG
The source code is GPL, but all game media files are covered under a non-free license. The authors go into lengthy explanations why they did so on the website, so persuading them for a free license seems quite fruitless.
They are willing to grant permission to distribute the data but licenses must be negotiated individually.
Privateer remake project [Oct 2005]
Home page: http://priv.solsector.net
- Description: Vega strike mod that mimics the original Privateer computer game from the mid-nineties
Besides the very problematic trademark infringements all game media turned out to not to allow commercial distribution, the source code itself is GPLed like Vega Strike.
Punch or Kiss [Mar 2014]
- Description: Short visual novel with SM subtext.
When asked via email if he would release the source code, Author Stephen Lavelle replied “I'm not comfortable releasing games under a GNU license. You can't take a license back, and I can't take such decisions lightly.”.
S.C.O.U.R.G.E [Oct 2005]
Home page: http://scourge.sf.net
- Description: Rogue-like RPG with fancy 3D graphics
The code is GPL, the artwork is partially GPL (the share done by the author himself), partially unclear (taken from polycount.com with various licenses) and partially non-free (works by a specific author, that doesn't permit redistribution of derived works). This could probably be packaged into contrib with a non-free media file and possibly even be turned free, e.g. by replacing non-free media.
Shadow Warrior (port by icculus.org) [Jan 2006]
Home page: http://www.icculus.org/shadowwarrior
Shadow Warrior depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage). The game is buggy.
Soviet Unterzögersdorf [Aug 2006]
- Description: Innovative adventure game with polished graphics
The underlying engine contains a sound font taken from a proprietary adventure game by Sierra. The game media isn't DFSG-free either (Creative Commons). If the sound is replaced might be distributable in non-free section (?). The game is binary-only and relies on the ags engine. The linux port of the engine is also binary only. Quote from the FAQ section:
Q: Then can I have the source code, to port it myself? (Chris Jones) A: Sorry, AGS is not open-source. There are many reasons for this which I will not go into here.
Spring:1944
Home page: http://spring1944.net/
- License: GPL + CC-BY-NC 3.0
License: https://github.com/spring1944/spring1944/blob/master/docs/License.txt
- Description: A WWII themed game with many fully functional sides, period-accurate units and strengths. Realism comes second only to creating a game that is fun and accessible to play.
Sunrider [Nov 2014]
Home page: http://sunrider-vn.com/
- Description: Visual novel with turn-based tactical space battles.
Apparently it was relicensed from GPL to CC BY-NC-SA on 2014-07-21.
The Dark Mod
Home page: https://www.thedarkmod.com/
- License: GPLv3; CC BY-NC-SA 3.0 (gamedata)
License: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/LICENSE.txt
- Description: THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. The Dark Mod was officially released on October 17th, 2009.
- There are two common problems:
- The gamedata is very large (2.3 GB)
- The license of the gamedata (otherwise it must go into non-free with the engine into contrib)
Wolfenstein: Enemy Territory [Jun 2007]
Home page: http://splashdamage.com
- Description: Wolfenstein: Enemy Territory is a team-based first person shooter based off the Quake 3 Arena engine and set in Europe and Africa during World War II.
The license prohibits redistribution: http://liberatedgames.org/licenses/RTCW-ET_End_User_License_Agreement.txt
xrick [Jan 2006]
Home page: http://www.bigorno.net/xrick/
- Description: Rick Dangerous engine clone
The source code is licensed under the GPL, but the game media files are ripped from the original. Re-doing them as Free Software would allow inclusion to Debian main.