This page lists well-made games which may seem suitable for Debian at a first glance, but which cannot be packaged (some could be added to non-free, though). The date describes when a packages' status was checked for the last time.
If a game is not suited for main section of Debian, it might be suited for the non-free section. Please evaluate this option, if you please or specify if you didn't evaluate the non-free section as an option.
- Argonium [Oct 2005]
- Crystal Core [Jan 2006]
- Cube Engine
- Dark Oberon [Oct 2005]
- Duke Nukem 3D (port by icculus.org) [Jan 2006]
- Eskimo Fishing Trip [May 2007]
- Eternal Lands [Feb 2006]
- Jagged Alliance 2: Stracciatella [May 2007]
- Legends [Feb 2006]
- Lix [Mar 2010]
- Lost Labyrinth [Jan 2006]
- OpenSonic [Aug 2009]
- Paintball 2 [May 2007]
- Planeshift [Oct 2005]
- Privateer remake project [Oct 2005]
- S.C.O.U.R.G.E [Oct 2005]
- Shadow Warrior (port by icculus.org) [Jan 2006]
- Soviet Unterzögersdorf [Aug 2006]
- Wolfenstein: Enemy Territory [Jun 2007]
- xrick [Jan 2006]
Argonium [Oct 2005]
Home page: http://www.planetquake.com/td/argonium/
- Description: First person shooter
The source code is licensed under the GPL, but the game media files do not permit commercial use and the distribution of modified binaries.
Crystal Core [Jan 2006]
- Description: First-person shooter using the Crystal Space engine
The default license for this game is CC by-nc-nd 2.5, some parts are under a free license, but not the game as a whole, see http://sourceforge.net/mailarchive/forum.php?thread_id=8822359&forum_id=40573 The data files can enter Debian non-free and crystal core itself contrib?
License: zlib/libpng License
Download page: Cube files
- Description: 3D game engine and multiplayer/singleplayer FPS game
The game is under mixed licences. It also runs with modified network code in the distributed binaries to prevent cheating so a free version will be different to the versions that upstream distributes.
Dark Oberon [Oct 2005]
Home page: http://dark-oberon.sourceforge.net/
- Description: RTS with clay models
The engine is under the GPL, but the game media is licensed under the ?NonCommercial Creative Commons license. Can be distributed in non-free section, or contrib for the code and non-free for media (?).
Duke Nukem 3D (port by icculus.org) [Jan 2006]
Home page: http://www.icculus.org/duke3d
Duke3D depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage).
Eskimo Fishing Trip [May 2007]
Home page: http://moppi.inside.org/eskimo/
- Description: Fun 3d fishing game
Source is GNU GPL, data not though. Source requires to link against Intel JPG lib and FMOD. I don't know about the JPEG lib, but FMOD is non-free, so this would likely run w/o sound.
Eternal Lands [Feb 2006]
Home page: http://developer.berlios.de/projects/elc/
- Description: 3D MMORPG
The source code license doesn't permit the distribution of modified works and the game media doesn't even permit redistribution.
Jagged Alliance 2: Stracciatella [May 2007]
Home page: http://ja2.dragonriders.de/
Description: OpenSource SDL port of Jagged Alliance 2 game engine
The source code license doesn't permit commercial use.
Legends [Feb 2006]
Home page: http://www.legendsthegame.net/
- Description: Multiplayer shooter based on Tribes2
The game relies on a non-free engine and there's probably more non-freeness around.
Lix [Mar 2010]
- Description: Networked multiplayer Lemmings remake (up to 8 players) with built-in editor
The original graphics, and sounds are included. Oct 2013: Update the graphics have been replaced
Lost Labyrinth [Jan 2006]
Home page: http://www.lostlabyrinth.com/
- Description: Graphical rogue-like
The game only compiles with a proprietary ?PureBasic compiler.
OpenSonic [Aug 2009]
Use original Sonic material (illegal).
Paintball 2 [May 2007]
- Description: Paintball First-person shooter
The game engine is derived from the GPLed Quake2 sources and free. However, their game media isn't redistributable even in non-free. On top of that they include some sounds they don't even have the right to distribute.
Planeshift [Oct 2005]
Home page: http://www.planeshift.it
- Description: Fancy 3D MMORPG
The source code is GPL, but all game media files are covered under a non-free license. The authors go into lengthy explanations why they did so on the website, so persuading them for a free license seems quite fruitless.
They are willing to grant permission to distribute the data but licenses must be negotiated individually.
Privateer remake project [Oct 2005]
Home page: http://priv.solsector.net
- Description: Vega strike mod that mimics the original Privateer computer game from the mid-nineties
Besides the very problematic trademark infringements all game media turned out to not to allow commercial distribution, the source code itself is GPLed like Vega Strike.
S.C.O.U.R.G.E [Oct 2005]
Home page: http://scourge.sf.net
- Description: Rogue-like RPG with fancy 3D graphics
The code is GPL, the artwork is partially GPL (the share done by the author himself), partially unclear (taken from polycount.com with various licenses) and partially non-free (works by a specific author, that doesn't permit redistribution of derived works). This could probably be packaged into contrib with a non-free media file and possibly even be turned free, e.g. by replacing non-free media.
Shadow Warrior (port by icculus.org) [Jan 2006]
Home page: http://www.icculus.org/shadowwarrior
Shadow Warrior depends on the Build engine, which is not DFSG-free (limited rights to distribute only over the internet, no commercial usage). The game is buggy.
Soviet Unterzögersdorf [Aug 2006]
- Description: Innovative adventure game with polished graphics
The underlying engine contains a sound font taken from a proprietary adventure game by Sierra. The game media isn't DFSG-free either (Creative Commons). If the sound is replaced might be distributable in non-free section (?). The game is binary-only and relies on the ags engine. The linux port of the engine is also binary only. Quote from the FAQ section:
Q: Then can I have the source code, to port it myself? (Chris Jones) A: Sorry, AGS is not open-source. There are many reasons for this which I will not go into here.
Wolfenstein: Enemy Territory [Jun 2007]
Home page: http://splashdamage.com
- Description: Wolfenstein: Enemy Territory is a team-based first person shooter based off the Quake 3 Arena engine and set in Europe and Africa during World War II.
The license prohibits redistribution: http://liberatedgames.org/licenses/RTCW-ET_End_User_License_Agreement.txt
xrick [Jan 2006]
Home page: http://www.bigorno.net/xrick/
- Description: Rick Dangerous engine clone
The source code is licensed under the GPL, but the game media files are ripped from the original. Re-doing them as Free Software would allow inclusion to Debian main. There already exist Debian packages at http://io.debian.net/~tar/debian/xrick/ and http://www.debian-unofficial.org .