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edit 2019-02-24 : links are dead...you can download the files [[https://cloud.leboeuf.eu/index.php/s/9A9CFmgMC4S4xpo|here]]
Multiplayer-oriented FPS released in 1999 with native Linux port. Many game types are available (Deathmatch, CTF, Assault, Domination, etc...)
Any computer after 2000 should be ok. (It works perfectly on a P3-450 with 128mb of ram and a Riva TNT 2 Ultra).
Install UT99 on Debian/Stretch (AMD64) (working on 2016-08-15)
Game Of The Year edition includes bonus packs 1,2 &3.
1. Install old gtk libs
- In order to be able to launch the installer (and the game), you need to install 3 old libraries (install the i386 versions!).
Before installing the third, modify the file /var/lib/dpkg/status to add Multi-Arch: foreign as follow :
... Package: libgtk1.2-common Status: install ok installed Multi-Arch: foreign Priority: optional Section: misc Installed-Size: 944 ...
- and then install
edit 2019-02-24 : links are dead...you can download the files here
2. Run the installer
The installer can be downloaded here. Be careful to choose the right version (GOTY or not...) Launch it in 32 bit environement.
sudo linux32 sh unreal.tournament_436-multilanguage.goty.run
3. Install oss compatibility libs
In order to have sound working, you need to install oss compatibility for PulseAudio.
sudo apt-get install osspd-pulseaudio:i386 libpulsedsp:i386
4. Create a padsp32 script
- Create a psdsp32 script based on /usr/bin/padsp and change lines as follow :
... if [ x“$LD_PRELOAD” = x ] ; then LD_PRELOAD=“/usr/lib/i386-linux-gnu/pulseaudio/libpulsedsp.so” else LD_PRELOAD=“$LD_PRELOAD /usr/lib/i386-linux-gnu/pulseaudio/libpulsedsp.so” fi ...
5. Create a launcher
- Like this :
#! /bin/sh cd /usr/local/games/ut/System/ /path_to_new_script/padsp32 /usr/local/games/ut/System/ut-bin
Segfault with intel integrated GPU
- Since actual CPU's are fast enough, you can use SDLSoftDrv.SDLSoftwareRenderDevice as renderdevice. Modify the file ~$ .loki/ut/System/UnrealTournament.ini as follow
... [Engine.Engine] GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice ...