Translation(s): English

Debian/Ubuntu Games Team Policy

Please read the team's general guidelines at

This page consists of inofficial good practices, recommendations and common work flows regarding the packaging of games within the Games Team. If you have questions, please feel free to ask them on the list or on IRC.

creating new packages

making changes to existing packages

uploading packages

guidelines for packaging game engines

Based on the precedent of quakespasm, the line currently drawn by the ftpmasters is that engines as cube2 or quakespasm can go in main without Free data also being in main, as long as usable Free data exists.

pkg-games lintian checks