installing and enabling mods
fix mods package names
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|* DebianPkg:minetest-mods-*: optional mods||* DebianPkg:minetest-mod-*: optional mods|
Minetest is a minecraft-inspired game written from scratch and licensed under the LGPL (version 2.1 or later). It supports both survival and creative modes along with multiplayer support, dynamic lighting, and an "infinite" map generator.
Several Debian packages are available, which you can install depending on your needs.
minetest: installs the game and its data
minetest-server: only installs the server part
minetest-mod-*: optional mods
If you run Debian Stable, you might want to install Minetest from the backports. In short, add backports repositories, then install with apt install -t buster-backports minetest
Note: you cannot connect to a minetest 5.0.x server with a 0.4.x client.
To start the game, just run Applications/Games/Minetest (Gnome) or run:
The location of the configuration files is ~/.minetest (created during the first start of the game).
The configuration file contains minetest.conf player preferences (key, name, server address, ...), it is possible to change these settings in the file or directly from the game.
More details on the page on the minetest wiki.
Display the in-game console with F10 key.
The available in-game commands are:
/status - Get the status of the server: roster, message of the day.
/privs - View privileges.
/privs <player> - See privileges 'player'. Requires privilege 'privs'.
/grant <player> <priv> - Leave a privilege to 'player'. Requires privilege 'privs'.
/revoke <player> <priv> - Remove a privilege to 'player'. Requires privilege 'privs'.
/time <time> - Set the time of day. 0 and 24000 correspond to midnight, 12000 and 5000 at noon at dawn. (time * 1000) . Requires privilege 'time'.
/shutdown - Turn off the server.
/setting <name> = <value> - Adds or replaces a parameter in the configuration file. The parameter can not be applied properly before restarting the server.
/teleport <x>,<y>,<z> - Teleport to the indicated position. Requires privilege 'teleport'.
List of privileges:
- Build - build/dig
- Teleport - allow command /#teleport to teleport
- Settime - authorize the /#time command to set the time
- Privs - allow commands /#grant and /#revoke to add and remove privileges
- Shout - to talk with other players.
Setting up a server
For a public internet server, it is necessary that the specified port (30000 UDP by default) is open on the internet box/gateway.
minetest-server package comes with the systemd unit files, also available as a template format if you plan to run several servers on the same host.
A Debian-minetest system user is set up during the package installation process, which is used to run minetest servers. User home is in /var/games/minetest-server.
If you use the default systemd unit, server config file is located at /etc/minetest/minetest.conf. This unit is enabled right after package installation.
systemctl status minetest-server.service
If you plan to use the templated unit, server config file will be located at /etc/minetest/$MYSERVERNAME.conf. You have to enable the corresponding unit.
systemctl enable email@example.com
Server files, including worlds and their configuration (users registered, world specific settings...) are saved under /var/games/minetest-server/.minetest
You can find a commented server configuration file on /usr/share/doc/minetest/minetest.conf.example.gz.
zcat /usr/share/doc/minetest/minetest.conf.example.gz > /etc/minetest/myservername.conf
Interesting parameters start with the Server / Singleplayer section, you may delete client parameters prior to that.
Install and enable mods
Install a mod
You can install the packages you want from the available mods.
If you need to install mods which aren't packaged yet in Debian (for instance, mobs_animal and mobs_monster), you can add them in the /var/games/minetest-server/.minetest/mods directory (create it if needed).
Enable a mod
You will need to enable them afterwards. Mod activation is not a general server setup, but a world setup.
Once a server is started, it should create world files, and refresh them to add configuration lines with the available mods in the world.mt file.
$ cat /var/games/minetest-server/.minetest/worlds/world/world.mt creative_mode = false auth_backend = sqlite3 player_backend = sqlite3 gameid = minetest enable_damage = true backend = sqlite3 load_mod_mobs_animal = true load_mod_mobs = true load_mod_mobs_monster = false
First, stop the server running the world. Then edit this file to enable the mod, just change the value from false to true on the corresponding load_mod_* lines.