Debian games meeting: 2011-06-26
- Poll announcement
http://lists.debian.org/debian-devel-games/2011/06/msg00004.html
- Date announcement
http://lists.debian.org/debian-devel-games/2011/06/msg00053.html
- Date
2011-06-26, 10:00 UTC (http://www.doodle.com/grpfsnq8nnqnb7zm)
- Location
- #debian-games on irc.debian.org (aka irc.oftc.net)
Agenda
From last meeting: http://wiki.debian.org/Games/Meetings/2011-05-29
- Alioth migration - did everyone and everything survive it?
- documentation regarding packaging
- Screencasting/game presentations
- LiveCDs/Blends with a ready-to-play set of games
- FHS regarding /usr/games et. al.
- Fullscreen/windowed games, policy?
- How to make sure that users of a graphical desktop environment find the manual (think PDF with images, not a man page that you view from a terminal emulator) of a game? In SDL programs it is often not easy to integrate this to the in-game menu system.
- Debtag for "this is a multiplayer game", "this is a single-player game", "this is a multiplayer game with AI"?
- Add "/srv/home/groups/pet/PET2/pkg-games/pet-git-helper update ${PACKAGE}.git" to hooks/post-receive in /git/pkg-games/setup-repository?
- Decide organiser for the next meeting
Summary
http://meetbot.debian.net/debian-games/2011/debian-games.2011-06-26-09.57.html
Log
http://meetbot.debian.net/debian-games/2011/debian-games.2011-06-26-09.57.log.html