Translation(s): none
Some time in 1999, John Carmack decided to release the Doom source under the GPL. This page outlines the great master plan for the packages and integration necessary for a complete Doom experience in Debian.
Guidelines
See Doom packaging guidelines which is available in the subversion repository.
These guidelines need development and possibly turning into a package themselves. Whether the content should be policy is a matter of debate.
Packages
So what is needed for a "complete Doom experience"? Categories in bold, concrete examples follow.
game engine
Games/prboom in Debian already
Games/chocolate-doom in Debian
- EDGE packaged externally
- jdoom packaged externally
game data
Games/freedoom (open source resources) in Debian
Games/GameDataPackager as an internal project to develop a loader for commercial data
doom-wad-shareware is the commercial shareware episode
level editor
eureka - level editor based on Yadex
slade? http://slade.mancubus.net/
wadc? http://strlen.com/wadc/ - caveat: java
resource editor
Games/deutex - in main, CLI
omgifol - was ITPd, now closed
node builder (related to level editing)
- bsp: was ITPd, closed in favour of GLBSP
- glbsp: built, not a team package, awaiting sponsor
levels!
- compet_n extra levels (PWADS), playable with Freedoom, automaticaly downloadable with game-data-packager
Launchers
- doom2-masterlevels launcher, provided in game-data-packager package.