Translation(s): none
Some time in 1999, John Carmack decided to release the Doom source under the GPL. This page outlines the great master plan for the packages and integration necessary for a complete Doom experience in Debian.
Guidelines
See Doom packaging guidelines (via web.archive.org) (which needs migrating to these wiki pages)
Packages
So what is needed for a "complete Doom experience"? Categories in bold, concrete examples follow.
game engines
- Packaged outside Debian:
- EDGE
gzdoom (https://debian.drdteam.org/)
Eternity Engine (https://debian.drdteam.org/)
game data
freedoom (open source resources)
Games/GameDataPackager as Debian project to develop a loader for commercial data
doom-wad-shareware is the commercial shareware episode
level editors
eureka - level editor based on Yadex
wadc - algorithmic level generation
Slade http://slade.mancubus.net/ packaged externally (https://debian.drdteam.org/)
resource editors
Games/deutex - in main, CLI
omgifol - was ITPd, now closed
Slade http://slade.mancubus.net/ packaged externally (https://debian.drdteam.org/)
node builders (related to level editing)
levels!
- compet_n extra levels (PWADS), playable with Freedoom, automaticaly downloadable with game-data-packager
Launchers
doom2-masterlevels launcher, provided in game-data-packager package.
CategoryGame CategoryGameFPS