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 * Develop a ["Games/Policy"] applying to all games, to ensure QA, and enforce it, e.g. using linda checks.  * Develop a ["Games/Policy"] applying to all games, to ensure QA, and enforce it, e.g. using lintian checks.

The purpose of the Debian Games Team is to coordinate, share common problems and solutions and even in some cases be able to maintain games collaboratively. There is a [http://alioth.debian.org/projects/pkg-games/ project in Alioth] and the irc channel #debian-games on irc.debian.org created for that purpose.

The coordination of this project happens on the [http://lists.debian.org/debian-devel-games/ debian-devel-games] mailing list. There are also two additional lists: [http://lists.alioth.debian.org/pipermail/pkg-games-devel/ pkg-games-devel] ([http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel subscribe]), which is used for bug reports, and [http://lists.alioth.debian.org/pipermail/pkg-games-commits/ pkg-games-commits] ([http://lists.alioth.debian.org/mailman/listinfo/pkg-games-commits subscribe]) to track changes made to the subversion repository.

The main goals of the project are:

  • Maintaining games collaboratively, as they tend to share many points in common.
  • "Scale economy" benefits: maintaining more packages, quicker and with less effort.
  • Open a way towards a larger involvement in Debian project to people maintaining just one or few games.
  • Quick-fixing of security issues common to games.
  • Discussion of problems and facts relative to game packaging.
  • Discussion of how the DFSG might be interpreted regarding multimedia contents and artwork in games.
  • Identify important games that are not packaged yet and package them.
  • Identify games that we were only maintaining out of inertia, and consider dropping them.
  • Make it easier for users to know the games available in Debian, maybe with some game selector interface, a web page, screenshots or whatever.
  • Collaborative maintenance of common infrastructure libs, like SDL.
  • Collaborative initial packaging of huge new games, like GPLed Nexuiz first-person shooter.
  • Handling licensing problems relative to games. Maybe even replacing non-free bits with DFSG-free content.

?TableOfContents(2)

Get Involved

Everybody

Non-packaging work

Packaging

Debian Developers

  • Sponsor non-Debian developers who have placed [wiki:Games/Sponsors/Queue upload requests]. Please visit ["Games/Sponsors"] for further information about the process.

Developer's resources

  • In ["Games/SVN"] is a quick reference for working with the pkg-games subversion repository.
  • In ["Games/Suggested"] we maintain a list of games that seem suitable for packaging.
  • In ["Games/Unsuitable"] we list games that we cannot package for Debian main currently.
  • In ["Games/WNPP"] we maintain a list of orphaned, soon-to-be-packaged or requested games.
  • For instructions on building udeb packages (for the installer), see ["BuildingUDebs"].
  • For details of Jon's master plan for doom packages, see ["Games/Doom"]
  • For SVN activity and more details [http://cia.vc/stats/project/debian-pkg-games CIA is watching us].

  • In ["Games/-data"] is a draft about data packages.

Internal pages

Game Packages

See [:Game:] Page

Most of our game packages should be in [wiki:Games/SVN our subversion repository], but some of them might not be yet there. The list below is certainly outdated. The DFSG free games are located [http://svn.debian.org/wsvn/pkg-games/packages/trunk/?rev=0&sc=0 under packages/trunk].

  • ["Games/boson"]
  • ["Games/chocolate-doom"]
  • ["Games/deutex"]
  • ["Games/dreamchess"]
  • ["Games/foobillard"]
  • ["Games/freedoom"]
  • ["Games/gfpoken"]
  • ["Games/glest"]
  • ["Games/holotz-castle"]
  • ["Games/Komi"]
  • ["Games/Late"]
  • ["Games/lincity-ng"]
  • ["Games/Oolite"] (dual licensed GPL/by-nc-sa 2.0)
  • ["Games/ppracer"]
  • ["Games/prboom"]
  • ["Games/rrootage"]
  • ["Games/sdljump"]
  • ["Games/transcend"]

Links

In ["Games/Links"] you can find links to web pages and blogs that can be useful in following the state of the art in Linux Games and in Free Games in general.