Differences between revisions 29 and 32 (spanning 3 versions)
Revision 29 as of 2006-06-08 22:44:33
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Editor: JonDowland
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Comment: add Oolite to the list
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 * Design [http://lists.debian.org/debian-devel-games/2006/04/msg00015.html a logo and/or a website for the project].  * Design [http://lists.debian.org/debian-devel-games/2006/04/msg00015.html a logo and/or a website for the project] or [http://lists.debian.org/debian-devel-games/2006/06/msg00027.html improve] the [http://lists.debian.org/debian-devel-games/2006/06/msg00022.html proposed] [http://pkg-games.alioth.debian.org/proposed-logo.png logo].
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 * ["Games/Oolite"] (non-free, by-sa-nc 2.0)

The purpose of the Debian Games Team is to coordinate, share common problems and solutions and even in some cases be able to maintain games collaboratively. There is a [http://alioth.debian.org/projects/pkg-games/ project in Alioth] created for that purpose.

The coordination of this project happens on the [http://lists.debian.org/debian-devel-games/ debian-devel-games] mailing list. There are also two additional lists: [http://lists.alioth.debian.org/pipermail/pkg-games-devel/ pkg-games-devel] ([http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel subscribe]), which is used for bug reports, and [http://lists.alioth.debian.org/pipermail/pkg-games-commits/ pkg-games-commits] ([http://lists.alioth.debian.org/mailman/listinfo/pkg-games-commits subscribe]) to track changes made to the subversion repository.

The main goals of the project are:

  • Maintaining games collaboratively, as they tend to share many points in common.
  • "Scale economy" benefits: maintaining more packages, quicker an with less effort.
  • Open a way towards a larger involvement in Debian project to people maintaining just one or few games.
  • Quick-fixing of security issues common to games.
  • Discussion of problems and facts relative to game packaging.
  • Discussion of how to DFSG might be interpreted regarding multimedia contents and artwork in games.
  • Identify important games that are not packaged yet and package them.
  • Identify games that we were only maintaining out of inertia, and consider dropping them
  • Make it easier for users to know the games available in Debian, maybe with some game selector interface, a web page, screenshots or whatever.
  • Collaborative maintenance of common infrastructure libs, like SDL.
  • Collaborative initial packaging of huge new games, like GPLed Nexuiz first-person shooter.
  • Handling licensing problems relative to games. Maybe even replacing non-free bits with DFSG-free content.

Get Involved

Developer's resources

  • In ["Games/SVN"] is a quick reference for working with the pkg-games subversion repository
  • In ["Games/Suggested"] we maintain a list of games that seem suitable for packaging
  • In ["Games/Unsuitable"] we list games that we cannot package for Debian main currently.
  • In ["Games/WNPP"] we maintain a list of orphaned, soon-to-be-packaged or requested games.
  • For instructions on building udeb packages (for the installer), see ["BuildingUDebs"].

Games Package

  • ["Games/boson"]
  • ["Games/deutex"]
  • ["Games/freedoom"]
  • ["Games/gfpoken"]
  • ["Games/holotz-castle"]
  • ["Games/Komi"]
  • ["Games/Late"]
  • ["Games/lincity-ng"]
  • ["Games/Oolite"] (non-free, by-sa-nc 2.0)
  • ["Games/ppracer"]
  • ["Games/rrootage"]
  • ["Games/sdljump"]
  • ["Games/transcend"]