Debian Wiki Games portal - This portal covers topics about video games in Debian.
The list below contains only:
- links for games for which a specific wiki page was created
a view all option in each category which redirects to a list of packages which have been tagged in the Debtags database
Adventure view all
Card view all
Multi-User Dungeonview all
Platform view all
Role-Playing Gameview all
Simulation view all
Typing view all
Tetris view all
Debian games availability follow the same logic than other packages with a separation of main, contrib and non-free software. See Debian Policy for a more in-depth explanation.
Debian Policy Manual The Debian Archive : Archive Areas
Please do note that not *every* non-free game can be packaged within Debian. Non-free repositories can only contain software for which authorization was given to be redistributable, which is not the case for most commercial games.
Frequently, some games have a separation between the engine, and the data. It can happen that some commercial games have their engine rewritten under a free license (e.g.: OpenMW), or their source code becomes free (e.g.: ioquake3). As a result, some of these engines are available in Debian repositories, either into main when freely licensed game data are available, or in contrib when there aren't.
When you want to reuse the proprietary game data of a game you own, you might still build a package from it, which is the purpose of game-data-packager.
game-data-packager and ./play.it
game-data-packager is a helper tool which takes game data as an input, and builds a Debian package as the output. The idea is to provide a clean way to install games, with both engine and data being managed from within the user's prefered package manager. Its focus is on games with free engines available in Debian repositories.
./play.it fulfills the same purpose, but extends it to whole games. That means it will package not only the game data, but also the binaries, and create menu entries so that you can start games just like any application from your Desktop Environment. It only supports DRM-free game installers.
The installed game data packages will appear as "locally installed", this is because such packages can't exist in the tree of Debian official repositories, but still can be installed as independent packages.
A vast collection of emulators is available in Debian. This ranges from very old computers (such as vice for C64) to console platforms (such as pcsxr for Playstation).
Windows compatibility layer
As its full name implies, Wine Is Not an Emulator. Its purpose is not to virtualize the hardware, but to translate system calls of Microsoft Windows systems into ones corresponding with the OS running wine.
Useful pages and links:
Wine - compatibility layer capable of running Windows applications on Linux
WineHQ AppDB - compatibility list for applications/games running with wine
playonlinux - frontend for Wine
Debian Games Pure Blend
Debian Games Pure Blend makes available several metapackages (with names starting with games-*). It is an easy way to find a game according to its genre or some other criteria, or to install good sets of games if one plans to dedicate his/her Debian system to gaming.
A description of the metapackages is available in the Debian Games Pure Blend pages.
Platforms, Launchers, and Tools
Lutris (lutris) is one of the most sophisticated and polished platforms for running games on linux. It can run games acquired from a variety of sources, including GOG, Steam, Epic Games Store, and Humble Bundle. Games are run via a variety of "runners," including Wine. See its website for easy to follow basic setup instructions.
See the Wiki Steam page.
Other Launchers and Tools
Legendary: a CLI launcher for games from the Epic Games Store
Heroic Games Launcher: a GUI launcher that uses Legendary to launch games from the Epic Games Store
lgogdownloader: "a client for the GOG.com download API, allowing simple downloads and updates of games and other files from GOG.com."
List of pages related to games in Debian:
- Minecraft Issues