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https://www.debian.org/logos/openlogo-nd-50.png https://www.debian.org/Pics/debian.png

Portal/IDB/logo_portal.png Welcome to Debian games portal


Portal/IDB/icon-game-32x32.png This portal is about games, technical knowledge may be required to cheat but isn't mandatory.


The list below contains only:

Adventure view all

Arcadeview all

Boardview all

https://screenshots.debian.net/thumbnail/freedink

https://screenshots.debian.net/thumbnail/fretsonfire

https://screenshots.debian.net/thumbnail/brutalchess

Chess:

Card view all

FPSview all

Multi-User Dungeonview all

https://screenshots.debian.net/thumbnail/aisleriot

https://screenshots.debian.net/thumbnail/openarena

https://screenshots.debian.net/thumbnail/crossfire-client

Platform view all

Puzzleview all

Role-Playing Gameview all

https://screenshots.debian.net/thumbnail/frogatto

https://screenshots.debian.net/thumbnail/enigma

https://screenshots.debian.net/thumbnail/adonthell

Rogue-like:

Simulation view all

Sportview all

Strategyview all

https://screenshots.debian.net/thumbnail/flightgear

https://screenshots.debian.net/thumbnail/supertuxkart

https://screenshots.debian.net/thumbnail/wesnoth

Racing:

Typing view all

Demosview all

Toysview all

Tetris view all

Proprietary

About Games

Debian games availability follow the same logic than other packages with a separation of main, contrib and non-free software. See Debian Policy for a more in-depth explanation.

Please do note that not *every* non-free game can be packaged within Debian. Non-free repositories can only contain software for which authorization was given to be redistributable, which is not the case for most commercial games.

Frequently, some games have a separation between the engine, and the data. It can happen that some commercial games have their engine rewritten under a free license (e.g.: OpenMW), or their source code becomes free (e.g.: ioquake3). As a result, some of these engines are available in Debian repositories, either into main when freely licensed game data are available, or in contrib when there aren't.

When you want to reuse the proprietary game data of a game you own, you might still build a package from it, which is the purpose of game-data-packager.

game-data-packager and ./play.it

game-data-packager is a helper tool which takes game data as an input, and builds a Debian package as the output. The idea is to provide a clean way to install games, with both engine and data being managed from within the user's prefered package manager. Its focus is on games with free engines available in Debian repositories.

./play.it fulfills the same purpose, but extends it to whole games. That means it will package not only the game data, but also the binaries, and create menu entries so that you can start games just like any application from your Desktop Environment. It only supports DRM-free game installers.

More infos:

The installed game data packages will appear as "locally installed", this is because such packages can't exist in the tree of Debian official repositories, but still can be installed as independent packages.

Emulation and compatibility layers

A vast collection of emulators is available in Debian. This ranges from very old computers (such as vice for C64) to console platforms (such as pcsxr for Playstation).

As its full name implies, wine is not an emulator. Its purpose is not to virtualize all the hardware, but to translate system calls of Microsoft Windows systems into ones corresponding with the OS running wine.

Useful pages and links:

Debian Games Pure Blend

Debian Games Pure Blend makes available several metapackages (with names starting with games-*). It is an easy way to find a game according to its genre or some other criteria, or to install good sets of games if one plans to dedicate his/her Debian system to gaming.

A description of the metapackages is available in the Debian Games Pure Blend pages.

Platforms