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Portal/IDB/logo_portal.png Welcome to Debian games portal

Portal/IDB/icon-game-32x32.png This portal is about games, technical knowledge may be required to cheat but isn't mandatory.

Here, we only list:

Adventure view all

Arcadeview all

Boardview all


Card view all

FPSview all

Multi-User Dungeonview all

Platform view all

Puzzleview all

Role-Playing Gameview all


Simulation view all

Sportview all

Strategyview all


Typing view all

Demosview all

Toysview all

Tetris view all


About Games

Debian games availability follow the same logic than other packages with a separation of main, contrib and non-free software. See Debian Policy for a more in-depth explanation.

Please do note that not *every* non-free game can be packaged within Debian. Non-free repositories can only contain software for which authorization was given to be redistributable, which is not the case for most commercial games.

Frequently, some games have a separation between the engine, and the data. It happens some commercial games had their engine rewritten under a free license (i.e: OpenMW), or their source code has been freed (i.e: ioquake3). As a result, some of these engines are available in Debian repositories, either into main when freely licensed assets are available, or in contrib when there aren't.

When you want to reuse the proprietary assets of a game you own, you might still build a package from it, which is the purpose of game-data-packager.

game-data-packager and ./

game-data-packager is a helper tool which takes game data as an input, and builds a debian package as the output. The idea is to provide a clean way to install games, with both engine and data being managed from within your prefered package manager.

More infos :

Note: The installed game data packages will appear as "locally installed", this is because such packages can't exist in the tree of our repositories, but still can be installed as independent packages.

./ fulfills the same purpose, but extends it to whole games. That means it will package not only the game data, but also the binaries, and create menu entries so that you can start games just like any application from your Desktop Environment.

Emulation and compatibility layers

A vast collection of emulators is available in Debian. This ranges from very old computers (such as vice for C64) to console platforms (such as pcsxr for Playstation).

As its full name implies, wine is not an emulator. Its purpose is not to virtualize all the hardware, but to translate system calls of Microsoft Windows systems into ones corresponding with the OS running wine.

Useful pages and links :

Debian Games Pure Blend

Debian Games Pure Blend makes available several metapackages (starting with games-*). It is an easy way to find a game according to its genre or some other criterias, or to install good sets of games if you plan to dedicate your debian system to gaming.

You can find a description of the metapackages available in the Debian Games Pure Blend pages.