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 * [http://packages.debian.org/unstable/games/airstrike airstrike]  * [http://packages.debian.org/unstable/games/airstrike airstrike] - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
 
 * [http://packages.debian.org/unstable/games/atris atris] - tetris-like game with a twist for Unix

DebianInstaller


Installing Debian Using A GUI

The last attempt to make a GUI for DebianInstaller, which was inactive for a long time but is now once again being [http://lists.debian.org/debian-boot/2005/11/msg01289.html worked on], involves adding a ["GTK"] ["frontend"] to d-i. Demo images have been produced of a working installer using this new frontend.

[http://shots.osdir.com/slideshows/slideshow.php?release=486&slide=1&title=debian-installer+screenshots A typical debian installation process, performed in english]

[https://debian.polito.it/downloads/d-i_gtk_snapshots_nonlatin/ Some screenshots of non latin alphabets]

If you want to give a try to the graphical installer, you can download an experimental Etch mini ISO image] that boots up using the graphical frontend by default:

The PowerPC graphical installer has been tested on Pegasos and on 32bit newworld ?PowerMacs. They should work also on IBM RS6K machines, and on 64bit machines (G5 pmac, IBM POWER), altough this later may expose 64bitness issues. Oldworld powermacs should also work using bootx, but untested. In any case, since the initrd is 19MB, i think a minimum of 64MB if not more of memory is needed.

Plans for beta 2 of DebianInstaller include merging the graphical installer into regular ISO images (see: ?DebianInstallerEtchBeta2Prep).

For an overview of open issues and things we'd like to see done, see ["DebianInstallerGUIToDo"].

If you're interested in building by yourself a debian-installer with GUI please have a look at the ["DebianInstallerGUIBuild"] page.

Reviews

Here is a list of articles/review about the graphical installer which appeared around the web:

Games

It would be nice for g-i to have some games to help kill time during lengthy install sessions.

Candidates for inclusion need to have a limited set of dependencies, preferable only those that are already included in g-i, use directfb for graphics, eventually using SDL, sound should be optional, and not need more input device than already detected by g-i.

This excludes c++ implemented games linked against libstdc++, or other language whose runtime is not-available in g-i, as well as all those that link with the gnome libs or other such. A preliminary list follows :