Differences between revisions 98 and 103 (spanning 5 versions)
Revision 98 as of 2020-10-19 17:16:21
Size: 9358
Editor: PaulWaring
Comment: Tweeted icculus for CfP
Revision 103 as of 2020-10-30 13:31:10
Size: 9762
Editor: PaulWise
Comment: I asked pygame folks
Deletions are marked like this. Additions are marked like this.
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 * Alfred - "Godello: App development in Godot"
 * Stanislas - 0AD
 * ./play.it
 * openmw - johnnyhostile from #openmw will try to wrangle up a speaker
 * lightning talks
 * emorrp1 - new game releases
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 * Alfred - "Godello: App development in Godot"
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 * Stanislas - 0AD
 * lightning talks
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Almost maybe:

 * ./play.it - they are checking if a member is available to speak
 * openmw - johnnyhostile from #openmw will try to wrangle up a speaker
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 * invite Guus Sliepen to present their [[https://wiki.debian.org/DebianEvents/gb/2016/MiniDebConfCambridge/Sliepen|2016 talk about DFSG, source code/data and games]]
   * pabs asked if they have considered presenting on IRC on 2020-10-25.
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   * [[https://github.com/pygame/pygame/releases/tag/2.0.0|pygame 2]] ([[https://news.ycombinator.com/item?id=24941968|pabs asked]] in the [[https://news.ycombinator.com/item?id=24930615|HN thread]])

Team

  • General: nattie, pwaring, tumbleweed, paddatrapper, highvoltage
  • Content: nattie, PaulWaring, acute, highvoltage

  • Video: DebConf Video team

Sponsors

MDCO#1 was highly experimental, bare bones and on a very short timeline. As such, we avoided sponsors because there was some risk involved. For MDCO#2, we don't strictly need sponsors but it might be nice to have them. This would need someone to co-ordinate it, so if you'd like to be part of (or the) sponsors team, step up or it won't happen :)

Talks

Confirmed

Registered:

  • ?AngelOnFira - "Community Game Development in Rust: A Biopsy"

  • lynxlynxlynx - "GemRB: 20 years of the engine and a look forward"
  • nick - "Notcurses: Making terminals do things that were never intended"
  • dulsi - "Open Source Game Achievements"
  • kleinkravis - "Running Windows games on Linux. A crash course"
  • uso - "YIRL engine presentation"
  • wallbraker - "FOSS Virtual & Augmented Reality"

  • stephanlachnit - "Overview of Gaming utilities in Debian"
  • thestr4ng3r - "Chiaki - bringing ?PlayStation 4 Remote Play to Linux"

  • Alfred - "Godello: App development in Godot"
  • Stanislas - 0AD
  • ./play.it
  • openmw - johnnyhostile from #openmw will try to wrangle up a speaker
  • lightning talks
  • emorrp1 - new game releases

Confirmed, not yet registered:

  • Michalis - 'Castle Game Engine 7.0 - overview of a cross-platform engine using modern Object Pascal, and upcoming big features' or 'Castle Game Engine - overview and upcoming features'
  • orama - pixelorama + games

Ideas

Tasked (still todo):

Talk invites, tasked (in progress):

  • Invite Ryan C. Gordon to talk (he has ported a bunch of games to Linux: https://icculus.org/) [tasked to: PaulWaring]

    • Email request sent 2020-07-18
    • Tweeted now that CfP is ready 2020-10-19
  • Invite the gamemode authors to give a talk, might have lots of interesting perfomance insights that are interesting for non-gamers as well: https://github.com/FeralInteractive/gamemode [tasked to highvoltage]

    • Sent an email info@feral on 2020-09-02 - this will now be covered by stephanlachnit's talk
  • Invite 0AD to give a talk (they were at FOSDEM this year and seem nice), they have formed a non-profit project and are also with SPI, might have some interesting insights in to funding a free software game: https://play0ad.com/

    • Stanislas Dolcini has agreed, they are credited for 3D Art, Map Making, Programming [tasked to: PhilMorrell]

  • Invite Godot to talk, Godot is a completely free 2D and 3D gaming engine with many great features and is packaged in Debian: https://godotengine.org/ [tasked to: PaulWaring]

    • Email request sent 2020-07-28
  • Invite some of our upstreams to talk: krita, blender, inkscape (which hit v1.0.0 this year!), pygame, ...
    • highvoltage sent an email to blender foundation on 2020-09-02
    • highvoltage asked on Twitter on 2020-09-08

  • Invite Michalis Kamburelis, he is the author of Castle Game Engine
    • Proactively contacted PaulWaring on 2020-09-08

    • Agreed talk title: 'Castle Game Engine 7.0 - overview of a cross-platform engine using modern Object Pascal, and upcoming big features' or 'Castle Game Engine - overview and upcoming features'
  • Invite notcurses [tasked to highvoltage]
    • highvoltage sent the author an email on 2020-10-13 - talk is now registered.
  • Invite the Unvanquished team to talk about freeing all their code & assets [tasked to highvoltage]

    • highvoltage couldn't find any real contact details, but asked on their IRC channel on 2020-10-13
  • Libraries/technologies like proton/wine/dxvk
    • highvoltage has asked smcv on irc if he knows anyone who could talk about this
  • Minetest 5.0 [tasked to highvoltage]
    • highvoltage reached out on #minetest-dev on freenode on 2020-10-14
  • Invite krita [tasked to highvoltage]
    • highvoltage reached out on #krita on freenode on 2020-10-14
  • Game library managers such as gnome-games
    • highvoltage reached out to adwait who worked on it for GSoC on 2020-10-14

  • Invite someone from Relativity (open source/open hardware VR headset)

    • highvoltage invited max on 2020-10-14, max is keen
  • Pollo says also https://packages.debian.org/sid/openmw

    • highvoltage poked them on #openmw on freenode on 2020-10-18
  • ./play.it

    • highvoltage sent Antoine an email on 2020-10-18. Antoine can't speak, but will check with mopi if they can.
  • invite Guus Sliepen to present their 2016 talk about DFSG, source code/data and games

    • pabs asked if they have considered presenting on IRC on 2020-10-25.

Talk tasks (concluded):

Not yet tasked

  • Some notable recent upstream releases:
  • Debian specific tools like game-data-packager,
    • mostly smcv working on this, although I think if he talks about wine that might be more interesting (time is tight but maybe this talk might easier if time doesn't work out for the wine talk)
  • A talk about Debian games team, who they are and what they do and how to get involved.
  • Invite Kenta Cho (@abagames on GitHub etc) to talk, he makes a lot of interesting shoot-em-up games

    • Looks interesting but mostly Windows games? --highvoltage
    • Lots of their games are in Debian, mu-cade for eg --PaulWise

  • Invite Burning Knight author to talk about freeing the game

  • Invite someone from GamingOnLinux

  • Invite folks from the Fedora games group (and other distros?)

  • Invite pygame

Schedule:

  • Debian Games bug day during DebCamp? Have a day where we pay some attention to bugs in game packages in debian.

  • Have a schedule for minidebcamp, we can watch some previous related videos, or use this to demo games. Suggest having it sparsely populated to leave time for hacking / talking / playing games that were demoed / fixing bugs in games / etc.
  • "L"AN party in the camp/conf "evenings" mostly polled/scheduled in advance to give time for players to sort out installation/setup hosting. [?tasked to: PhilMorrell?]

Places to promote

Places to send the CfP to once it is ready, and to publicise in general.

Completed:

Tasked:

Not yet tasked:

  • Twitter - which accounts? - Debian press team has accounts and can publish what you give them.
  • Debian mailing lists - which ones are relevant?

Useful info for speakers

Maybe add this to main page?

  • Have run this event online before (track record)
  • Have our own Jitsi instance (reliable)
  • 200-300 "attendees"
  • Videos recorded and available afterwards