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== Team ==
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 * Content: nattie, [[PaulWaring]], acute, highvoltage ...TBA
 * Video: Likely DebConf Video team, ...TBA
 * Beer: urbec

== Sponsors ==

MDCO#1 was highly experimental, bare bones and on a very short timeline. As such, we avoided sponsors because there was some risk involved. For MDCO#2, we don't strictly need sponsors but it might be nice to have them. This would need someone to co-ordinate it, so if you'd like to be part of (or the) sponsors team, step up or it won't happen :)
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* Invite Ryan C. Gordon to talk (he has ported a bunch of games to Linux: https://icculus.org/)
* Invite the gamemode authors to give a talk, might have lots of interesting perfomance insights that are interesting for non-gamers as well: https://github.com/FeralInteractive/gamemode
* Invite 0AD to give a talk (they were at FOSDEM this year and seem nice), they have formed a non-profit project and are also with SPI, might have some interesting insights in to funding a free software game: https://play0ad.com/
* Invite Godot to talk, Godot is a 2D and 3D gaming engine with many great features: https://godotengine.org/
 * Invite Ryan C. Gordon to talk (he has ported a bunch of games to Linux: https://icculus.org/) [tasked to: [[PaulWaring]]]
   * Email request sent 18/07/2020
 * Invite Michalis Kamburelis, he is the author of Castle Game Engine
 * Invite the gamemode authors to give a talk, might have lots of interesting perfomance insights that are interesting for non-gamers as well: https://github.com/FeralInteractive/gamemode [tasked to highvoltage]
  * Sent an email info@feral on 2020-09-02
 * Invite 0AD to give a talk (they were at FOSDEM this year and seem nice), they have formed a non-profit project and are also with SPI, might have some interesting insights in to funding a free software game: https://play0ad.com/
   * Stanislas Dolcini has agreed, they are credited for 3D Art, Map Making, Programming [tasked to: [[PhilMorrell]]]
 * Invite Godot to talk, Godot is a completely free 2D and 3D gaming engine with many great features and is packaged in Debian: https://godotengine.org/ [tasked to: [[PaulWaring]]]
   * Email request sent 28/07/2020
 * Invite some of our upstreams to talk: krita, blender, inkscape (which hit v1.0.0 this year!), pygame, ...
   * highvoltage sent an email to blender foundation on 2020-09-02
   * highvoltage [[https://twitter.com/highvoltage/status/1303252586934538240|asked on Twitter]] on 2020-09-08
 * Game library managers such as gnome-games, gamehub, lutris, athenaeum
   * Recent gnome-games blog entry: [[https://adwaitongnome.wordpress.com/2020/08/31/gnome-games-final-submission/|GSoC final submission]],
 * Libraries/technologies like proton/wine/dxvk
 * Some notable recent upstream releases: Supertuxkart 1.0, Minetest 5.0, Hedgewars 1.0 [?tasked to: [[PhilMorrell]]?]
 * Debian specific tools like game-data-packager, play.it
 * A talk about Debian games team, who they are and what they do and how to get involved.
 * Invite author of Godello for a talk, https://github.com/alfredbaudisch/Godello [tasked to: highvoltage (asked him on twitter)]
   * Godello is [[https://twitter.com/AlfredBaudisch/status/1288425910698475522|in]]
 * Invite these people: https://gemrb.org/2020/08/24/the-gemrb-project-celebrates-20-year-anniversary-with-a-new-release.html
 * Pollo says also https://packages.debian.org/sid/openmw
 * Maybe look in to https://orama-interactive.itch.io/pixelorama

Schedule:

 * Debian Games bug day during DebCamp? Have a day where we pay some attention to bugs in game packages in debian.
 * Have a schedule for minidebcamp, we can watch some previous related videos, or use this to demo games. Suggest having it sparsely populated to leave time for hacking / talking / playing games that were demoed / fixing bugs in games / etc.
 * "L"AN party in the camp/conf "evenings" mostly polled/scheduled in advance to give time for players to sort out installation/setup hosting. [?tasked to: [[PhilMorrell]]?]

== Useful info for speakers ==

Maybe add this to main page?

 * Have run this event online before (track record)
 * Have our own Jitsi instance (reliable)
 * 200-300 "attendees"
 * Videos recorded and available afterwards

Team

  • Content: nattie, PaulWaring, acute, highvoltage ...TBA

  • Video: Likely DebConf Video team, ...TBA

  • Beer: urbec

Sponsors

MDCO#1 was highly experimental, bare bones and on a very short timeline. As such, we avoided sponsors because there was some risk involved. For MDCO#2, we don't strictly need sponsors but it might be nice to have them. This would need someone to co-ordinate it, so if you'd like to be part of (or the) sponsors team, step up or it won't happen :)

Ideas

Talks:

Schedule:

  • Debian Games bug day during DebCamp? Have a day where we pay some attention to bugs in game packages in debian.

  • Have a schedule for minidebcamp, we can watch some previous related videos, or use this to demo games. Suggest having it sparsely populated to leave time for hacking / talking / playing games that were demoed / fixing bugs in games / etc.
  • "L"AN party in the camp/conf "evenings" mostly polled/scheduled in advance to give time for players to sort out installation/setup hosting. [?tasked to: PhilMorrell?]

Useful info for speakers

Maybe add this to main page?

  • Have run this event online before (track record)
  • Have our own Jitsi instance (reliable)
  • 200-300 "attendees"
  • Videos recorded and available afterwards