Debian Assassins

Get ready for the first Debian Assassins showdown in Oaxtapec. The game is quite simple and very fun. And it's no real time commitment; you do as much as you want.

While you can leave the game at any time, you cannot join once it started.

Rules

Here are the rules by which I ([wiki:madduck madduck]) would like to play. Please add comments below.

Everyone gets a target person assigned (see below), randomly and secretly, forming one big circle, where you only ever know who the next person is. Your task is to "assassinate" this next person according to a set of rules. No violence involved other than in the name of the game.

If you "killed" your target, s/he has to disclose his/her target, which then becomes your next goal. I'd like to assume we're all fair game: when someone gets killed s/he doesn't act up but reveals the next target. If there are problems, I suppose you turn to the referee (Robert). Your "kill" is also published to the wiki (with all the juicy details).

In the end, the one with the largest number of "kills" wins.

The process of "assassination" is governed by a few rules:

Comments

Comments? Add them here!

AigarsMahinovs: If there are people areound at the time of the assasination, but nobody actually saw the act being carried out (like a stealthy stab in the back while walking by), does that still count? :D

[wiki:madduck madduck]: It depends. I think either the target should be allowed to confront the potential witness(es) in the presence of the "killer", if those witnesses are honest about it (should only participants be potential witnesses?). Otherwise it might be easier to require the witness to step in immediately and say "I saw that"; if that does not happen, tough luck. I think I prefer the latter.


[wiki:madduck madduck]: It's probably better not to publish the kills and juicy details until after the game is over. The less people know, the more paranoid they get.

StefanoZacchiroli: objection, having feedback that someone is happing is more likely to keep the game lively. Please keep track of assassinations on the wiki.


?FrankLichtenheld: A question that came up in discussion this evening: So what does actually happen if you get killed? Do you quit the game completly or can you still continue trying to kill people? This wasn't really clear from the rules I think.

[wiki:madduck madduck]: When you're killed, you tell your target to your killer and quit the game. In the end, there can be only one.


MichaelDorrington: If I kill someone as long as no-one sees me touching them with the socks I am okay right? Its not that if they then made dying sounds or collapsed then would anyone notice, right? I've been killing people in the talk rooms you see. Be afraid! :D

[wiki:madduck madduck]: If you make a kill and noone objects, the target can scream all they want. And Michael, don't let your guard down. Har har har!


ErichSchubert: A pity I'm not at Debconf... an interesting extension of the rules: dead people don't count as witnesses. When asked, all players must tell whether they are alive or not. Depending on how many players are involved, non-players may or may not count. It may also be fun to "punish" dead players by having them mark their nametags with a skull, or have alive players have a heart on their nametag, and cross it when they died.

[wiki:madduck madduck]: I agree with the first. The more witnesses the more interesting the game, IMHO. However, I think the next game should see more secrecy: no participants list on the wiki, and I don't really see a point in the "punishment" you suggest.


StefanoZacchiroli: proposal for the next edition. No matter how the secrecy will be handled, what about collecting pictures of participants and make them available to killers? This year many people (info from private communication) have been stack because they did not know their targets and maybe because those were not wearing badges or similar ... On one hand this diminish the fun of discovering your victim, on the other it is more fair to all participants. It is also more in the spirit of assassins (at least as we saw them on movies :-)): you have a target, you have its picture!


Dates

The game will start on Sunday, 14 May 2006 at 00:00:00 Oaxtapec time. It will last until Saturday, 20 May 2006, 23:59:59 Oaxtapec time.

The deadline to sign up as a participant has been extended to 12 May 2006, 23:59:59 UTC.

Forming the circle

Robert Lemmen has agreed to coordinate the secret parts of the game. He will email each participant with the target Saturday morning.

Participants

Add yourself to the tail end of this list if you wish to take part in the game.

The deadline to sign up as a participant has been extended to 12 May 2006, 23:59:59 UTC.

Martin Krafft

[wiki:madduck madduck]

madduck (at) debian.org

2 kills

Amaya Rodrigo

[wiki:AmayaRodrigo amaya]

amaya (at) debian.org

0 kills

Eric Dorland

[wiki:?EricDorland eric]

eric (at) debian.org

0 kills

Ben Hutchings

ben (at) decadentplace.org.uk

1 kills

Mohammed Adnène Trojette

adn+deb (at) diwi.org

3 kills

Luciano Bello

[wiki:LucianoBello luciano]

luciano (at) linux.org.ar

0 kills

Joey Hess

[wiki:JoeyHess joeyh]

joeyh@debian.org

1 kills

Gunnar Wolf

[wiki:GunnarWolf gwolf]

gwolf (at) gwolf.org

0 kills

Aigars Mahinovs

[wiki:AigarsMahinovs aigarius]

aigarius (at) debian.org

0 kills

Christian Perrier

[wiki:ChristianPerrier bubulle]

bubulle@debian.org

0 kills

Rodrigo Gallardo

RodrigoGallardo

rodrigo (at) nul-unu.com

0 kills

Safir Secerovic

sapphire (at) linux.org.ba

0 kills

Ana Guerrero

[wiki:Ana ana]

ana (at) ekaia.org

3 kills

Marcela Tiznado

?MarcelaTiznado ]

mtiznado (at) linux.org.ar

0 kills

Andrew ?McMillan

[wiki:AndrewMcMillan karora]

awm (at) debian.org

0 kills

Alberto Gonzalez Iniesta

agi (at) debian.org

8 kills

Josselin Mouette

joss@debian.org

2 kills

Rene Mayorga

churro

churro (at) debian.org.sv

0 kills

Martín Ferrari

[wiki:Tincho Tincho]

martin.ferrari (at) gmail.com

1 kills

Hanna Ollila

hanna.m.ollila (at) helsinki.fi

0 kills

José Parrella

[wiki:JoseParrella bureado]

joseparrella (at) cantv.net

4 kills

Tuukka Hastrup

Tuukka@iki.fi

0 kills

Matt Zagrabelny

mzagrabe@d.umn.edu

0 kills

Aurelien Jarno

aurel32@debian.org

0 kills

Luca Capello

[wiki:LucaCapello gismo]

luca@pca.it

0 kills

Stefano Zacchiroli

[wiki:StefanoZacchiroli zack]

zack@debian.org

0 kills

Orlando Fiol

fiolorlando (at) gmail.com

1 kills

Ernesto Crespo

[wiki:ErnestoCrespo seraph1]

ecrespo (at) gmail.com

0 kills

Michael Dorrington

Michael

mike (at) zen.co.uk

6 kills

Philip Hands

PhilHands

phil@hands.com

0 kills

Riku Voipio

[wiki:nchip nchip]

riku dot voipio at iki fi

1 kills

Sean Finney

SeanFinney

seanius@debian.org

0 kills

Thomas Bliesener

nospam@melix.com.mx

2 kills

Patricio Paez

pp@pp.com.mx

0 kills

Mark Shuttleworth

mark at ubuntu com

0 kills

Petr Rockai

me at mornfall.net

0 kills

Enrico Zini

enrico (at) debian.org

0 kills

Simon Law

[wiki:?SimonLaw sfllaw]

sfllaw@debian.org

0 kills

Raphael Hertzog

[wiki:RaphaelHertzog buxy]

hertzog@debian.org

1 kills

Filippo Giunchedi

FilippoGiunchedi

filippo at debian dot org

0 kills

Cesar Barrera

abarrera at gmail dot com

0 kills

Santiago Ruano Rincón

SantiagoRuanoRincón

santiago (at) debian.org

0 kills

Leonel Duran

lduran (AT) elementia dot org

0 kills

Alejandro Ríos Peña

AlejandroRios

alejandro.rios (at) avatar.com.co

0 kills

Gerfried Fuchs

[wiki:GerfriedFuchs alfie]

?MailTo(alf NOSPAM TO ME ie AT ist DOT org)

3 kills

Frank Lichtenheld

?FrankLichtenheld

djpig (at) debian.org

0 kills

Nicolas Francois

nicolas.francois@centraliens.net

0 kills

David Alexander Contreras Castillo

[wiki:DavidContreras dacoc]

dacoc@dacoc.org

0 kills

Erick Ivaan Lopez Carreon

[wiki:ErickLopez Erick Lopez]

erick at fsl.org.mx

0 kills

Annabelle Tully

belle@tully.no

0 kills

Patty Langasek

harmoney (at) dodds.net

0 kills

Raul Odria

A_Senna

rodria1 (at) gmail.com

0 kills