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 * [http://www.dsource.org/projects/bindings Bindings]: Bunch of C language bindings for the D Programming Language. * [http://wxd.sourceforge.net/ wxD]: wxD is wxWidgets bindings for the D programming language.  * [http://www.dsource.org/projects/bindings Bindings]: Bunch of C language bindings for the D Programming Language.
* [http://wxd.sourceforge.net/ wxD]: wxD is wxWidgets bindings for the D programming language.
 * [http://dronten.googlepages.com/fltk4d fltk4d]: binding to the gui library FLTK for the D programming language.
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 * [http://wxd.sourceforge.net/ wxD]: wxWidgets bindings for the D programming language.
 * [http://dronten.googlepages.com/fltk4d fltk4d]: binding to the gui library FLTK for the D programming language.
 * [http://www.dsource.org/projects/tioport tioport]: Java to D convertion of whole libraries and applications.

Bindings for the D programming language

HOWTO: generate a D binding from a C library

Now, let's generate a binding for libalsaplayer (for example):

  • mkdir tmp; cd tmp
  • for i /usr/include/alsaplayer/*.h ; do echo $i && bcdgen $i alsaplayer -C -b ; done

bcdgen $1 $2 will generate a binding for $1 header file in a $2 module, so all alsaplayer D headers will have to be included from alsaplayer.*;

-C option tell bcdgen this is a C header, and -b avoid 'bcd.' prefix for modules name.

You'll find your binding in ./bcd/$2 :-)